Description
Course Description
“Building the right product requires systematically and relentlessly testing that vision to discover which elements of it are brilliant, and which are crazy” – Eric Ries, Lean Startup
Learn one of the most sought after skills of 2015: Rapid prototyping
Whats the difference between an entrepreneur or product manager that finds the right idea, brings stakeholders on board, and effectively communicates their vision and one that doesn’t?
A prototype
Yes, the ability to make prototypes can work wonders with your startup or organization.
A prototype allows you to not just imagine a product, but make it real.
No more spreadsheets or vague verbal descriptions. Show your users and your teamexactly what you want and get taken seriously.
Whether you’re a 1 person solopreneur, or part of a larger organization you need to be able to effectively turn ideas into real tangible, working demos.
This course is focused on giving you, the digital professional, the ability to rapidly assemble and deploy working web & mobile prototypes in just a few hours.
The best part about this? We’re going to do all of this without code. No programming, no technical books to study, no distractions from what you do best.
Why you should learn how to rapid prototype:
Entrepreneurs
- Launch your MVP for free and start getting real user feedback today
- Cut through the fundraising noise and show investors something they can understand, a real product
- Stop guessing what feature is essential to your vision. Prototype it and test it this morning and by the afternoon have your answers.
- Cut your contracting costs by 50% and save yourself the headaches of misunderstandings and poorly compiled project specs.
Product Managers
- Stop bugging your developer team to make incremental changes that they don’t understand. Show them exactly what you need done and keep them out of the “is it worth it” debate
- Test out new features and get user feedback before you make major changes
- Get organizational approval for initiatives by letting then USE the exact thing you’re proposing
Designers
- Bring some life to your PSDs and make them interactive.
- Bridge the gap between design and development by removing any chance for miscommunication or misunderstanding.
- Get more accurate feedback from users & reviewers by deploying your designs in browser and on their phones.
Growth hackers
- Cut your experiment iteration time in half and stop overloading your developer resources
Web & marketing agencies
- Get more projects approved and increase your billable hours by pitching your clients with prototypes
- Never waste time and money building something incorrectly. Prototype it and find out exactly whether you’re on the right path.
- Win over prospective clients by rapidly building their proposal and demo-ing it back to you them. A huge advantage in the client acquisition game!
There’s no course like this online. I’m going to walk you through step by step how you can take an idea, conceptualize the requirements, and roll out a polished and professional prototype, without touching any code.
If you’re trying to be successful online, do yourself a favor and learn this incredibly valuable skill.
Like with any of my courses, I’m here 24/7 to help you with your project. Any question, any project. Consider me your personal tutor on making your project a success.
Evan
P.S. Of course, if you’re ever unhappy with the course in any way I’ll personally refund you your purchase price. No questions asked. Just message me “refund” and I’ll refund you within a day.
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What are the requirements?
- Basic computer skills and access to the internet
- Minimum half days worth of time to devote to the class (can be taken at any time spread out over time)
What am I going to get from this course?
- Over 42 lectures and 8.5 hours of content!
- Understand the benefits and correct usages of prototypes
- Understand the basic terminology used in web and design speak
- Use Sprintkick’s product creation framework: Sx5
- Efficiently create and articulate a strategy for your product
- Efficiently create and outline the scope and specifications of your potential product
- Create professional looking initial sketches of their product with just a pen and paper
- Create “sketch” wireframes with Balsamiq
- Used advanced features and export settings in Balsamiq
- Create non sketch wireframes of your idea in Pidoco
- Use all advanced features and techniques in Pidoco
- Create a sitemap for outlining their product and assisting in communicating your project externally
- Bring in reviewers & collaborators into your design process and accelerate your feedback cycle
- Take design assets and convert them into a format that Pidoco can accept
- Create a functional and interactive prototype in Pidoco
- Present your prototype in the best possible way to investors, team members, developers
What is the target audience?
- Entrepreneurs who want to take their game to the next level and start prototyping their ideas before building them
- Any person who is Non-technical and wants to develop skills that will allow them to create professional web/ mobile apps
- Project and Product managers who want a more effective way of pitching new ideas and features internally
- Marketers who want a more rigorous way of testing their ideas before launching them
- Anyone who works for a web or marketing agency that wants to win over more clients and have an advantage against competition
- Anyone who wants to minimize risk and cost associated with launching their ideas
- Anyone who aspires to be an entrepreneur but lacks the skills or the confidence
- Anyone looking to hire, outsource, contract a developer / designer but want a more accurate estimate and lower price
Curriculum
Section 1: Introduction | |||
---|---|---|---|
Lecture 1 |
Course Overview
|
03:53 | |
Lecture 2 |
Course Format
|
03:30 | |
Lecture 3 |
The first thing to do
|
01:21 | |
Lecture 4 |
Crash course terminology
|
12:00 | |
Lecture 5 |
What is a wireframe? What is a prototype?
|
06:23 | |
Lecture 6 |
High fidelity and low fidelity
|
06:38 | |
Lecture 7 |
Understanding why we use wireframes and prototypes
|
10:02 | |
Lecture 8 |
Picking a tool
|
08:07 | |
Lecture 9 |
Important things to understand beforehand
|
04:43 | |
Lecture 10 |
Following the construction path
|
18:28 | |
Lecture 11 |
Section 1 review material
|
68 slides | |
Section 2: Coming up with details | |||
Lecture 12 |
Coming up with strategy
|
11:27 | |
Lecture 13 |
Coming up with scope of our project
|
18:23 | |
Lecture 14 |
Section 2 review material
|
21 slides | |
Section 3: Building our low fidelity version | |||
Lecture 15 |
Intro to sketching
|
01:10 | |
Lecture 16 |
Materials for sketching
|
03:45 | |
Lecture 17 |
Sketch it out part 1
|
08:13 | |
Lecture 18 |
Sketch it out part 2
|
14:55 | |
Lecture 19 |
Upgrade to a tool, getting started with Pidoco
|
10:24 | |
Lecture 20 |
Getting used to the features in pidoco
|
11:41 | |
Lecture 21 |
Creating a quick sitemap upfront
|
14:54 | |
Lecture 22 |
The site elements to start with
|
05:37 | |
Lecture 23 |
Using templates
|
02:32 | |
Lecture 24 |
Handling images in Pidoco
|
09:52 | |
Lecture 25 |
Adding and controlling Layers in Pidoco
|
08:07 | |
Lecture 26 |
Annotate everything
|
10:45 | |
Lecture 27 |
Alternative: Using Balsamiq part 1
|
19:48 | |
Lecture 28 |
Alternative: Using Balsamiq part 2
|
03:32 | |
Lecture 29 |
An example project created in Balsamiq
|
03:20 | |
Lecture 30 |
Creating the low fidelity version of the Happy Hour app
|
38:23 | |
Lecture 31 |
Section 3 review material
|
57 slides | |
Section 4: Creating an interactive prototype | |||
Lecture 32 |
Getting it designed and polished
|
10:09 | |
Lecture 33 |
Why I don’t use HTML/CSS
|
02:43 | |
Lecture 34 |
Introducing M.A.P.
|
10:00 | |
Lecture 35 |
Adding interactivity to your prototype
|
15:02 | |
Lecture 36 |
Collaborators & reviewers
|
12:49 | |
Lecture 37 |
Creating the tablet version
|
09:56 | |
Lecture 38 |
Section 4 review material
|
30 slides | |
Section 5: Prototyping and beyond | |||
Lecture 39 |
What’s next?
|
03:20 | |
Lecture 40 |
Keep the learning going
|
02:37 | |
Lecture 41 |
Section 5 review material
|
10 slides | |
Section 6: Feedback section | |||
Lecture 42 |
Send feedback about new lectures & courses
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